Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Dark Flare Swordsman
 Rarity
Dark Flare Swordsman
 Rarity
Dark Flare Swordsman
FIRE 6
Dark Flare Swordsman
  • ATK:

  • 2200

  • DEF:

  • 800


You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Fighting Flame Swordsman
SR Rarity
Fighting Flame Swordsman
SR Rarity
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

 Rarity
K9-04 Noroi
 Rarity
K9-04 Noroi
 Rarity
K9-04 Noroi
EARTH 5
K9-04 Noroi
  • ATK:

  • 2200

  • DEF:

  • 1500


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.

 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

 Rarity
K9-66b Lantern
 Rarity
K9-66b Lantern
 Rarity
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.

 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

 Rarity
"A Case for K9"
 Rarity
"A Case for K9"
 Rarity
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.

    SR Rarity
    "Infernoble Arms - Almace"
    SR Rarity
    "Infernoble Arms - Almace"
    SR Rarity
    "Infernoble Arms - Almace"
    Spell Equip
    "Infernoble Arms - Almace"

      While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

      R Rarity
      "Infernoble Arms - Durendal"
      R Rarity
      "Infernoble Arms - Durendal"
      R Rarity
      "Infernoble Arms - Durendal"
      Spell Equip
      "Infernoble Arms - Durendal"

        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

        SR Rarity
        Angelica's Angelic Ring
        SR Rarity
        Angelica's Angelic Ring
        SR Rarity
        Angelica's Angelic Ring
        Spell Equip
        Angelica's Angelic Ring

          Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



            Tag(s):

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



              Tag(s):

              SR Rarity
              Fighting Flame Sword
              SR Rarity
              Fighting Flame Sword
              SR Rarity
              Fighting Flame Sword
              Spell Quick
              Fighting Flame Sword

                Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.

                SR Rarity
                Flame Swordsrealm
                SR Rarity
                Flame Swordsrealm
                SR Rarity
                Flame Swordsrealm
                Spell Continuous
                Flame Swordsrealm

                  Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.

                   Rarity
                  K9-X Forced Release
                   Rarity
                  K9-X Forced Release
                   Rarity
                  K9-X Forced Release
                  Spell Quick
                  K9-X Forced Release

                    During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.

                    SR Rarity
                    Living Fossil
                    SR Rarity
                    Living Fossil
                    SR Rarity
                    Living Fossil
                    Spell Equip
                    Living Fossil

                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

                      SR Rarity
                      Noble Arms Museum
                      SR Rarity
                      Noble Arms Museum
                      SR Rarity
                      Noble Arms Museum
                      Spell Field
                      Noble Arms Museum

                        All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

                        UR Rarity
                        Original Sinful Spoils - Snake-Eye
                        UR Rarity
                        Original Sinful Spoils - Snake-Eye
                        UR Rarity
                        Original Sinful Spoils - Snake-Eye
                        Spell Normal
                        Original Sinful Spoils - Snake-Eye

                          Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                          N Rarity
                          Phoenix Gearblade
                          N Rarity
                          Phoenix Gearblade
                          N Rarity
                          Phoenix Gearblade
                          Spell Equip
                          Phoenix Gearblade

                            Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                            UR Rarity
                            Reinforcement of the Army
                            UR Rarity
                            Reinforcement of the Army
                            UR Rarity
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                Tag(s):

                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils
                                Spell Quick
                                WANTED: Seeker of Sinful Spoils

                                  Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                                  Extra Deck

                                  SR Rarity
                                  Fighting Flame Dragon
                                  SR Rarity
                                  Fighting Flame Dragon
                                  SR Rarity
                                  Fighting Flame Dragon
                                  FIRE 5
                                  Fighting Flame Dragon
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1600


                                  1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.

                                  R Rarity
                                  Flame Swordsman
                                  R Rarity
                                  Flame Swordsman
                                  R Rarity
                                  Flame Swordsman
                                  FIRE 5
                                  Flame Swordsman
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1600


                                  "Flame Manipulator" + "Masaki the Legendary Swordsman"

                                  UR Rarity
                                  Emperor Charles the Great
                                  UR Rarity
                                  Emperor Charles the Great
                                  UR Rarity
                                  Emperor Charles the Great
                                  FIRE
                                  Emperor Charles the Great
                                  • ATK:

                                  • 3000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  LIGHT
                                  Isolde, Two Tales of the Noble Knights
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                  UR Rarity
                                  Promethean Princess, Bestower of Flames
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames
                                  FIRE
                                  Promethean Princess, Bestower of Flames
                                  • ATK:

                                  • 2700

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  SR Rarity
                                  Angelica, Princess of Noble Arms
                                  SR Rarity
                                  Angelica, Princess of Noble Arms
                                  SR Rarity
                                  Angelica, Princess of Noble Arms
                                  FIRE 5
                                  Angelica, Princess of Noble Arms
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                                  UR Rarity
                                  Infernoble Knight Emperor Charles
                                  UR Rarity
                                  Infernoble Knight Emperor Charles
                                  UR Rarity
                                  Infernoble Knight Emperor Charles
                                  FIRE 9
                                  Infernoble Knight Emperor Charles
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 200


                                  1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                                  R Rarity
                                  Infernoble Knight Captain Roland
                                  R Rarity
                                  Infernoble Knight Captain Roland
                                  R Rarity
                                  Infernoble Knight Captain Roland
                                  FIRE 5
                                  Infernoble Knight Captain Roland
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 500


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                                  UR Rarity
                                  Battlin' Boxer King Dempsey
                                  UR Rarity
                                  Battlin' Boxer King Dempsey
                                  UR Rarity
                                  Battlin' Boxer King Dempsey
                                  FIRE
                                  Battlin' Boxer King Dempsey
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1800


                                  2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                                   Rarity
                                  K9-17 "Ripper"
                                   Rarity
                                  K9-17 "Ripper"
                                   Rarity
                                  K9-17 "Ripper"
                                  WIND
                                  K9-17 "Ripper"
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1800


                                  2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

                                   Rarity
                                  K9-X "Werewolf"
                                   Rarity
                                  K9-X "Werewolf"
                                   Rarity
                                  K9-X "Werewolf"
                                  LIGHT
                                  K9-X "Werewolf"
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2500


                                  2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.

                                   Rarity
                                  Vallon, the Super Psy Skyblaster
                                   Rarity
                                  Vallon, the Super Psy Skyblaster
                                   Rarity
                                  Vallon, the Super Psy Skyblaster
                                  DARK
                                  Vallon, the Super Psy Skyblaster
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2200


                                  2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                                  Need 48 UR

                                  UR Rarity
                                  Elemental HERO Stratos2 card
                                  UR Rarity
                                  Immortal Phoenix Gearfried1 card
                                   Rarity
                                  K9-17 Izuna3 card
                                   Rarity
                                  K9-ØØ Lupis1 card
                                   Rarity
                                  Masked HERO Dusk Crow1 card
                                   Rarity
                                  Masked HERO Fountain1 card
                                  UR Rarity
                                  Maxx "C"1 card
                                   Rarity
                                  Miracle Ejector2 card
                                  UR Rarity
                                  Mulcharmy Fuwalos3 card
                                  UR Rarity
                                  Mulcharmy Purulia1 card
                                  UR Rarity
                                  Nibiru, the Primal Being1 card
                                  UR Rarity
                                  Vision HERO Vyon1 card
                                  UR Rarity
                                  Masked HERO Dark Law1 card
                                  UR Rarity
                                  Emperor Charles the Great2 card
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights2 card
                                  UR Rarity
                                  Promethean Princess, Bestower of Flames1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Baronne de Fleur1 card
                                  UR Rarity
                                  Infernoble Knight Emperor Charles1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring3 card
                                  UR Rarity
                                  Effect Veiler1 card
                                  UR Rarity
                                  Ghost Belle & Haunted Mansion1 card
                                  UR Rarity
                                  Battlin' Boxer King Dempsey1 card
                                   Rarity
                                  K9-17 "Ripper"1 card
                                   Rarity
                                  Vallon, the Super Psy Skyblaster1 card
                                  UR Rarity
                                  A Hero Lives3 card
                                  UR Rarity
                                  Called by the Grave1 card
                                  UR Rarity
                                  Crossout Designator1 card
                                  UR Rarity
                                  Foolish Burial1 card
                                  UR Rarity
                                  Forbidden Droplet2 card
                                  UR Rarity
                                  Reinforcement of the Army1 card
                                  UR Rarity
                                  Triple Tactics Talent1 card
                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils1 card
                                  UR Rarity
                                  Infinite Impermanence2 card

                                  Main: 60 Extra: 15

                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  SR Rarity
                                  2 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  SR Rarity
                                  1 cardElemental HERO Shadow Mist
                                  SR Rarity
                                  1 cardElemental HERO Shadow Mist
                                  Elemental HERO Shadow Mist
                                  DARK 4
                                  Elemental HERO Shadow Mist
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1500


                                  If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                  UR Rarity
                                  2 cardElemental HERO Stratos
                                  UR Rarity
                                  2 cardElemental HERO Stratos
                                  Elemental HERO Stratos
                                  WIND 4
                                  Elemental HERO Stratos
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 300


                                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                  R Rarity
                                  1 cardFire Flint Lady
                                  R Rarity
                                  1 cardFire Flint Lady
                                  Fire Flint Lady
                                  FIRE 1
                                  Fire Flint Lady
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 100


                                  If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                  UR Rarity
                                  1 cardImmortal Phoenix Gearfried
                                  UR Rarity
                                  1 cardImmortal Phoenix Gearfried
                                  Immortal Phoenix Gearfried
                                  FIRE 9
                                  Immortal Phoenix Gearfried
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2200


                                  You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                                  SR Rarity
                                  1 cardInfernoble Knight - Renaud
                                  SR Rarity
                                  1 cardInfernoble Knight - Renaud
                                  Infernoble Knight - Renaud
                                  FIRE 1
                                  Infernoble Knight - Renaud
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                  N Rarity
                                  1 cardInfernoble Knight Maugis
                                  N Rarity
                                  1 cardInfernoble Knight Maugis
                                  Infernoble Knight Maugis
                                  FIRE 4
                                  Infernoble Knight Maugis
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1000


                                  While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  SR Rarity
                                  1 cardInfernoble Knight Ogier
                                  SR Rarity
                                  1 cardInfernoble Knight Ogier
                                  Infernoble Knight Ogier
                                  FIRE 4
                                  Infernoble Knight Ogier
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2000


                                  While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  R Rarity
                                  1 cardInfernoble Knight Turpin
                                  R Rarity
                                  1 cardInfernoble Knight Turpin
                                  Infernoble Knight Turpin
                                  FIRE 4
                                  Infernoble Knight Turpin
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1700


                                  While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                                   Rarity
                                  3 cardK9-17 Izuna
                                   Rarity
                                  3 cardK9-17 Izuna
                                  K9-17 Izuna
                                  EARTH 5
                                  K9-17 Izuna
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1600


                                  If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


                                   Rarity
                                  1 cardK9-ØØ Lupis
                                   Rarity
                                  1 cardK9-ØØ Lupis
                                  K9-ØØ Lupis
                                  EARTH 5
                                  K9-ØØ Lupis
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 200


                                  An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


                                   Rarity
                                  1 cardMasked HERO Dusk Crow
                                   Rarity
                                  1 cardMasked HERO Dusk Crow
                                  Masked HERO Dusk Crow
                                  DARK 4
                                  Masked HERO Dusk Crow
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1000


                                  If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


                                   Rarity
                                  1 cardMasked HERO Fountain
                                   Rarity
                                  1 cardMasked HERO Fountain
                                  Masked HERO Fountain
                                  WATER 4
                                  Masked HERO Fountain
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1400


                                  You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


                                  UR Rarity
                                  1 cardMaxx "C"
                                  UR Rarity
                                  1 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                   Rarity
                                  2 cardMiracle Ejector
                                   Rarity
                                  2 cardMiracle Ejector
                                  Miracle Ejector
                                  EARTH 3
                                  Miracle Ejector
                                  • ATK:

                                  • 400

                                  • DEF:

                                  • 400


                                  (This card is always treated as an "Elemental HERO" card.) You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


                                  UR Rarity
                                  3 cardMulcharmy Fuwalos
                                  UR Rarity
                                  3 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  UR Rarity
                                  1 cardMulcharmy Purulia
                                  UR Rarity
                                  1 cardMulcharmy Purulia
                                  Mulcharmy Purulia
                                  WATER 4
                                  Mulcharmy Purulia
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  SR Rarity
                                  3 cardNeo Space Connector
                                  SR Rarity
                                  3 cardNeo Space Connector
                                  Neo Space Connector
                                  LIGHT 4
                                  Neo Space Connector
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1800


                                  When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                                  N Rarity
                                  1 cardNeo-Spacian Aqua Dolphin
                                  N Rarity
                                  1 cardNeo-Spacian Aqua Dolphin
                                  Neo-Spacian Aqua Dolphin
                                  WATER 3
                                  Neo-Spacian Aqua Dolphin
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 800


                                  Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                  UR Rarity
                                  1 cardNibiru, the Primal Being
                                  UR Rarity
                                  1 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  UR Rarity
                                  1 cardVision HERO Vyon
                                  UR Rarity
                                  1 cardVision HERO Vyon
                                  Vision HERO Vyon
                                  DARK 4
                                  Vision HERO Vyon
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1200


                                  If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  UR Rarity
                                  1 cardEffect Veiler
                                  UR Rarity
                                  1 cardEffect Veiler
                                  Effect Veiler
                                  LIGHT 1
                                  Effect Veiler
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                  UR Rarity
                                  1 cardGhost Belle & Haunted Mansion
                                  UR Rarity
                                  1 cardGhost Belle & Haunted Mansion
                                  Ghost Belle & Haunted Mansion
                                  EARTH 3
                                  Ghost Belle & Haunted Mansion
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                  N Rarity
                                  1 cardInfernoble Knight Oliver
                                  N Rarity
                                  1 cardInfernoble Knight Oliver
                                  Infernoble Knight Oliver
                                  FIRE 4
                                  Infernoble Knight Oliver
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1500


                                  While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  R Rarity
                                  1 cardInfernoble Knight Ricciardetto
                                  R Rarity
                                  1 cardInfernoble Knight Ricciardetto
                                  Infernoble Knight Ricciardetto
                                  FIRE 1
                                  Infernoble Knight Ricciardetto
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 0


                                  You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 card"Infernoble Arms - Almace"
                                  SR Rarity
                                  1 card"Infernoble Arms - Almace"
                                  "Infernoble Arms - Almace"
                                  Spell Equip
                                  "Infernoble Arms - Almace"

                                    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                                    R Rarity
                                    2 card"Infernoble Arms - Durendal"
                                    R Rarity
                                    2 card"Infernoble Arms - Durendal"
                                    "Infernoble Arms - Durendal"
                                    Spell Equip
                                    "Infernoble Arms - Durendal"

                                      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                      UR Rarity
                                      3 cardA Hero Lives
                                      UR Rarity
                                      3 cardA Hero Lives
                                      A Hero Lives
                                      Spell Normal
                                      A Hero Lives

                                        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                        SR Rarity
                                        1 cardAngelica's Angelic Ring
                                        SR Rarity
                                        1 cardAngelica's Angelic Ring
                                        Angelica's Angelic Ring
                                        Spell Equip
                                        Angelica's Angelic Ring

                                          Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                          UR Rarity
                                          1 cardCalled by the Grave
                                          UR Rarity
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            UR Rarity
                                            1 cardCrossout Designator
                                            UR Rarity
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              SR Rarity
                                              1 cardE - Emergency Call
                                              SR Rarity
                                              1 cardE - Emergency Call
                                              E - Emergency Call
                                              Spell Normal
                                              E - Emergency Call

                                                Add 1 "Elemental HERO" monster from your Deck to your hand.


                                                SR Rarity
                                                1 cardEN Shuffle
                                                SR Rarity
                                                1 cardEN Shuffle
                                                EN Shuffle
                                                Spell Normal
                                                EN Shuffle

                                                  Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                                  UR Rarity
                                                  1 cardFoolish Burial
                                                  UR Rarity
                                                  1 cardFoolish Burial
                                                  Foolish Burial
                                                  Spell Normal
                                                  Foolish Burial

                                                    Send 1 monster from your Deck to the GY.




                                                    Tag(s):

                                                    UR Rarity
                                                    2 cardForbidden Droplet
                                                    UR Rarity
                                                    2 cardForbidden Droplet
                                                    Forbidden Droplet
                                                    Spell Quick
                                                    Forbidden Droplet

                                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardLiving Fossil
                                                      SR Rarity
                                                      1 cardLiving Fossil
                                                      Living Fossil
                                                      Spell Equip
                                                      Living Fossil

                                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                        SR Rarity
                                                        1 cardMask Change
                                                        SR Rarity
                                                        1 cardMask Change
                                                        Mask Change
                                                        Spell Quick
                                                        Mask Change

                                                          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                          SR Rarity
                                                          1 cardNoble Arms Museum
                                                          SR Rarity
                                                          1 cardNoble Arms Museum
                                                          Noble Arms Museum
                                                          Spell Field
                                                          Noble Arms Museum

                                                            All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                                            N Rarity
                                                            1 cardPhoenix Gearblade
                                                            N Rarity
                                                            1 cardPhoenix Gearblade
                                                            Phoenix Gearblade
                                                            Spell Equip
                                                            Phoenix Gearblade

                                                              Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                              UR Rarity
                                                              1 cardReinforcement of the Army
                                                              UR Rarity
                                                              1 cardReinforcement of the Army
                                                              Reinforcement of the Army
                                                              Spell Normal
                                                              Reinforcement of the Army

                                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                UR Rarity
                                                                1 cardTriple Tactics Talent
                                                                UR Rarity
                                                                1 cardTriple Tactics Talent
                                                                Triple Tactics Talent
                                                                Spell Normal
                                                                Triple Tactics Talent

                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  1 cardWANTED: Seeker of Sinful Spoils
                                                                  UR Rarity
                                                                  1 cardWANTED: Seeker of Sinful Spoils
                                                                  WANTED: Seeker of Sinful Spoils
                                                                  Spell Quick
                                                                  WANTED: Seeker of Sinful Spoils

                                                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                    UR Rarity
                                                                    2 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    2 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      UR Rarity
                                                                      1 cardMasked HERO Dark Law
                                                                      UR Rarity
                                                                      1 cardMasked HERO Dark Law
                                                                      Masked HERO Dark Law
                                                                      DARK 6
                                                                      Masked HERO Dark Law
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1800


                                                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                      UR Rarity
                                                                      2 cardEmperor Charles the Great
                                                                      UR Rarity
                                                                      2 cardEmperor Charles the Great
                                                                      Emperor Charles the Great
                                                                      FIRE
                                                                      Emperor Charles the Great
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom


                                                                      1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                      SR Rarity
                                                                      1 cardFerocious Flame Swordsman
                                                                      SR Rarity
                                                                      1 cardFerocious Flame Swordsman
                                                                      Ferocious Flame Swordsman
                                                                      FIRE
                                                                      Ferocious Flame Swordsman
                                                                      • ATK:

                                                                      • 1300

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Bottom-Left


                                                                      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                                      UR Rarity
                                                                      2 cardIsolde, Two Tales of the Noble Knights
                                                                      UR Rarity
                                                                      2 cardIsolde, Two Tales of the Noble Knights
                                                                      Isolde, Two Tales of the Noble Knights
                                                                      LIGHT
                                                                      Isolde, Two Tales of the Noble Knights
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                      UR Rarity
                                                                      1 cardPromethean Princess, Bestower of Flames
                                                                      UR Rarity
                                                                      1 cardPromethean Princess, Bestower of Flames
                                                                      Promethean Princess, Bestower of Flames
                                                                      FIRE
                                                                      Promethean Princess, Bestower of Flames
                                                                      • ATK:

                                                                      • 2700

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      SR Rarity
                                                                      1 cardAngelica, Princess of Noble Arms
                                                                      SR Rarity
                                                                      1 cardAngelica, Princess of Noble Arms
                                                                      Angelica, Princess of Noble Arms
                                                                      FIRE 5
                                                                      Angelica, Princess of Noble Arms
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                                      UR Rarity
                                                                      1 cardBaronne de Fleur
                                                                      UR Rarity
                                                                      1 cardBaronne de Fleur
                                                                      Baronne de Fleur
                                                                      WIND 10
                                                                      Baronne de Fleur
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                      UR Rarity
                                                                      1 cardInfernoble Knight Emperor Charles
                                                                      UR Rarity
                                                                      1 cardInfernoble Knight Emperor Charles
                                                                      Infernoble Knight Emperor Charles
                                                                      FIRE 9
                                                                      Infernoble Knight Emperor Charles
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 200


                                                                      1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                      R Rarity
                                                                      1 cardInfernoble Knight Captain Roland
                                                                      R Rarity
                                                                      1 cardInfernoble Knight Captain Roland
                                                                      Infernoble Knight Captain Roland
                                                                      FIRE 5
                                                                      Infernoble Knight Captain Roland
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 500


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                                      UR Rarity
                                                                      1 cardBattlin' Boxer King Dempsey
                                                                      UR Rarity
                                                                      1 cardBattlin' Boxer King Dempsey
                                                                      Battlin' Boxer King Dempsey
                                                                      FIRE
                                                                      Battlin' Boxer King Dempsey
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                                       Rarity
                                                                      1 cardK9-17 "Ripper"
                                                                       Rarity
                                                                      1 cardK9-17 "Ripper"
                                                                      K9-17 "Ripper"
                                                                      WIND
                                                                      K9-17 "Ripper"
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1800


                                                                      2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                                                                       Rarity
                                                                      1 cardVallon, the Super Psy Skyblaster
                                                                       Rarity
                                                                      1 cardVallon, the Super Psy Skyblaster
                                                                      Vallon, the Super Psy Skyblaster
                                                                      DARK
                                                                      Vallon, the Super Psy Skyblaster
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2200


                                                                      2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                                      master-duel
                                                                      Infernoble Knight
                                                                      5







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